Counter Strike Source Patch V34 Download

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counter strike source patch v34 download

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counter strike source patch v34 download
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I need a downgrade of srcds to v34 so me and friends can play my server. The hldsupdatetool automatically updates to v42. If I disconnect from the internet the tool closes almost instantly. What can I do.

Counter-Strike: Source version 34 v34

Windows 1.0.0.34 version now also at:

The base packet you need with this is the complete Linux version:

Linux version:

Exe version 1.0.0.34 cstrike

Exe build: :50 Aug 26 2009 3945 Windows version:

Protocol version 7

Exe build: :58 Dec 3 2009 4044

I M USING THE WINDOWS VERSION. Couldn t figure out Ubuntu.

Apparently It is a plug-in called rcon locker, fairly popular. I removed it and so far no crashes. I will report back if it crashes. Thanks for finding this for windows, huge help.

Ok yeah now revemu tells me I m already logged in,so switched to esteamation again, which worked for a while, until I wanted to restart server then everyone connecting besides me crashes the server srcds.exe has stopped working.

In revemu it either doesn t connect to VAC and when I connected css says couldn t connect to VAC, or when I re-log into steam it says your already online. What the fuck no I m not. These emulators either need to work perfect or not be released. Things shouldn t be half-assed.

My friend says he could connect but its not VAC-secured. Either way that doesn t matter because I can t connect.

Spoiler

Emulator

CacheEnabled set to true to enable loading apps from GCF.

If it is true, and a clientregistry.blob file is not supplied,

then you must supply revApps.ini file with the correct cache requirements.

See the example revApps.ini, however it is highly recommended that you use

a clientregistry.blob file for maximum compatibility

Default False

CacheEnabled False

CachePath - set to the folder where your GCF files are located

Not used if CacheEnabled is set to false.

Default n/a

CachePath

Language - rev emu will automagically load the correct language files.

This can be English, French, Italian, German, Spanish, sChinese,

Korean, Koreana, tChinese, Japanese, Russian, Thai, or Portugeuse

revEmu will try to set the Language key in the following order:

Use the Language key in the this rev.ini if it is present

Use the Steam Language key in the registry if it is present

Default the Language to English

Language English

Change Logging to True to enable/disable log file output for steam.dll

Default True

Logging False

Change SteamDll to point to your official Steam client DLL.

This setting is required for Steam UserID Validation functions

to support legit Steam IDs. Otherwise, all non-RevEmu clients

would get IDs generated from their IP addresses.

Also make sure you uncomment the line below remove

if you want to use this setting.

Note that this setting only applies to games using SteamGameServer

up to version 003. e.g. CS: Source, Half-Life 2 Deathmatch

SteamDll

Change SteamClient to True if you want to use the steamclient emulator.

There is no need to use this setting when running a game server.

You also don t need to use this setting with old source engine games.

SteamClient False

Change SteamUser to the steam username that you wish to use with revEmu

Defaults to revCrew if not specified

SteamUser SteamPlayer

Change the setting below to force your GameServer to allow only revEmu clients,

and optionally legitimate Steam clients if SteamDLL is enabled.

Note that this only applies for old source engine games which use Steam2 validation,

and only in case you don t use steamclient.dll from revEmu

Default value is False

ForceRevClient False

Log

If Logging is set to True, choose which functions would you like to log.

FileSystem False

Account False

UserID False

steamclient

NOTE

These settings may apply even if you don t choose to use steamclient.dll.

Change the setting below to set your PlayerName

Default REVOLUTiON

PlayerName SteamPlayer

Change the setting below to enable GameOverlay

SteamExe

GameServer

GameServer policy rules

Allow revEmu v9.63 9.73 clients to join your server

revEmu v9.62 and below will be rejected nevertheless

AllowOldRev False

Allow unknown clients to join your server

AllowUnknown False

Allow cracked Steam clients to join your server

AllowCrackedSteam False

Allow legitimate Steam clients to join your server

AllowLegitSteam False

or when restarting steam:

Which then takes me to this:

Honestly I like new css too. Only thing I heard people don t like is the lan being gone.

Also, what exploits.

v34 servers are still pretty popular. I have a good 10 players as I post this now yes my v34 works.

LAN mode is still available mate. sv_lan 1.

Here you will find all info about v34 CSS exploits:

v34 CSS servers WILL die out eventually. Of course there will be v34 available and its your choice to carry on playing on legacy servers. But I seriously don t think its worth hosting a v34 CSS server where players can upload stuff on it or spam some commands to crash it. Maybe someone figure out how to upload a nasty virus on to your server and you will end up Formatting your HDD.

1 Respect the privacy of others.

2 Think before you type.

3 With great power comes great responsibility.

Oh, yes, I have another question. If one person has high ping/latency can they lag the entire server.It s possible in a way. But it s not as simple as many might think.

You should think of it intuitively. If there are 10 persons players speaking and 9 of them are speaking with 10ms delay ping they are quite interactive which each others. If there is one person with 1000ms latency delay then he will seem out of sync with the others. However if all persons speak through mediator server then the server can adjust the order in which incoming messages people speaking reach other participants. Then even the guy with 1000ms latency might seem to respond to things that others said 990ms seconds ago. Continue your train of thought from here and you should intuitively understand why it is difficult to communicate over varying latencies. Other players might still be communicating with only 10ms latency but if you were trying to discuss with the one with 1000ms latency you d be forced to wait for his messages to come in with 1000ms delay.

There are technical ways to make the latency between players seem smaller or nonexistent. However there is no way to make the latency disappear.

For more info read:

easy

difficult

Valve developers

Setting ping limit to 100-120ms might be a good idea. There is no optimal or non-optimal value but at around that range people seem to start lagging.

Also notice that ping isn t everything that there is to lag a player. For that info you need to read the above Valve wiki articles. Reading and understanding them is difficult. It s OK to go with the idea that my configs seem to work fine although I don t know why. When you really understand multiplayer networking you could be working at Valve for high salary

And I can t right click my srcds console window so I can copy anything from there.I don t know about Windows servers much. In Linux it s possible because the server is started in default Linux console. In Windows I assume it s starting in Windows command prompt window.

To make Windows command prompt window copy pastable easily do following:

1. Start cmd.exe

2. Right click on left upper corner

3. Properties - Enable: QuickEdit mode and Insert mode

Don t close your cmd.exe. Change directory to your SRCDS directory in the command prompt. Start your server. Hope that you can copy from the server now.

This is off-topic and related to discussion with Mark earlier in this thread.

When you move on your keyboard you actually move on the server 100ms later, the 500ms guy moves 0.5s later. You don t notice it because your game client responds to your keypresses instantly and moves you somewhere - the server will then after 100ms tell where you actually moved and the client will fix the location of your view to that exact point. It doesn t fix it instantly but smooths cl_smooth and related variables you to that position.

Latest CS:S engine update changes scope behaviour to be be more like described above October 6th 2010.

Changed the way that scope zooming works so that it is no longer affected by client-server latency, and zooming begins immediately for the local player. This fixes an issue that would give an advantage to lower ping players and penalize higher ping players.

This is an update that makes latency seem smaller than it actually is. Read earlier posts by k1ller and Mark to understand what lag is and how it can seem smaller than it actually is.

It is possible to install SourceMod, metamod and plugins in this v34 server.

Because I tried to install SourceMod, metamod in various ways and could not, and when I install the SourceMod folders and metamod and will install a new plugin css does not recognize addons, and even the plugin.

And when I type in the console: sm_admin not appear the Administrator menu.

I need a downgrade of srcds to v34 so me and friends can play my server. The hldsupdatetool automatically updates to v42. If I disconnect from the internet the tool closes almost instantly. What can I do.

Exe build: :58 Dec 3 2009 4044.

counter strike source patch v34 download SRCDS v34 - Counter-Strike: Source

Download

the installer, all patches and the texture pack 

 packed in one:

mirror 1 uploaded.net

OR Download all separate: 

1: Game Installer

2: Patch 1

3: Patch 2

4: Patch 3

5: Texture Pack

---------

Moviemaking Configs:

TreGaaa s Old CS:S Movie CFG

3n19ma s Old CS:S Movie CFG 

How to install Old CSS: 

 Download all 5 files.

Install the game installer.

Install patch 1, then 2 and then 3.

Install the texture pack or you will have graphic bugs.

Put the movie cfg in your cstrike folder if you want to edit.

Have fun with editing/playing. :

Youtube Channel:

youtube.com/user/cssdemosOfficial

You have a nice demo. Click here to send us your demo.

Download CS:S Old Nonsteam v34